Recently viewedEst. combined daily revenue
그레이 사가
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| Country | Google Play (Android) | App Store (iOS) | Total daily | ||
|---|---|---|---|---|---|
| Grossing · Free rank | Est. daily revenue | Grossing · Free rank | Est. daily revenue | ||
| Korea | ~ #391 ▼37 est. Free ~ #1930 | •••mo ••• | ~ #660 rough est. Free: unranked | •••mo ••• | ••• |
| Japan | Unrankedbelow ~#2000 Free: unranked | ••• or less | No matching app | - | |
| United States | Unrankedbelow ~#2700 Free: unranked | ••• or less | No matching app | - | |
| Taiwan | Unrankedbelow ~#1100 Free: unranked | ••• or less | No matching app | - | |
| Total | ••• | ||||
ComparisonMMORPGThird-person 3DPvPGuildRPG · 2026-09-07
Position among similar games
Korea
#48 of 81
Top 59%
Segment share 0.06%
Segment market •••
Japan
Unranked
Segment market •••
United States
Unranked
Segment market •••
Taiwan
Unranked
Segment market •••
Country opportunity
Korea
79% / 100%
Japan
3% / 0%
United States
6% / 0%
Taiwan
12% / 0%
Segment average This game
In Taiwan, the segment-average mix implies about ••• per day, but the actual figure is Unranked.
MonetizationGrossing rank relative to free rank, versus the segment average
| Country | Monetization | iOS share | Segment avg. |
|---|---|---|---|
| Korea | Average -0.03 | 7% | 10% |
| Japan | - | - | 30% |
| United States | - | - | 50% |
| Taiwan | - | - | 36% |
Competitors in the same segment
| Game | Korea | Japan | United States | Taiwan | Combined daily | 2d change | iOS | Monet. |
|---|---|---|---|---|---|---|---|---|
| ••• | - | - | - | ••• | 0% | 0% | - | |
| ••• | - | - | - | ••• | +7% | 0% | - | |
| ••• | - | - | - | ••• | +13% | 0% | - | |
| ••• | - | - | - | ••• | 0% | 0% | Average | |
| ••• | - | - | - | ••• | +15% | 0% | Average | |
| ••• | - | - | - | ••• | +3% | 0% | - | |
| ••• | - | - | - | ••• | 0% | 0% | - | |
| - | ••• | - | - | ••• | 0% | 0% | - | |
| ••• | - | - | - | ••• | -5% | 0% | - | |
| ••• | - | - | - | ••• | +3% | 0% | Average |
Just above and below in the segment, by country
Same developer
Comparisons use the top 1200 grossing ranks as the sample and are estimates.
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