MGMGRankMobile Game Revenue Estimates

Knock Out

Combo Game

Est. daily revenue, 4 countries ••• · monthly •••

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Country Google Play (Android) App Store (iOS) Total daily
Grossing · Free rankEst. daily revenueGrossing · Free rankEst. daily revenue
Korea Unrankedbelow ~#1600 Free ~ #292 ▼136 ••• or less ~ ••• No matching app -
Japan ~ #1650 rough est. Free: unranked •••mo ••• No matching app •••
United States ~ #210 est. Free #63 ▼51 •••mo ••• No matching app •••
Taiwan Unrankedbelow ~#1100 Free: unranked ••• or less No matching app -
Total•••

As of 2026-09-07 · Official charts cover Google Play top 200 and App Store top 200; ranks below that and free-chart-based revenue ranges are estimates.

ComparisonAction ArcadeUI / BoardSinglePuzzle · 2026-09-07

Position among similar games

Korea Unranked    Segment market •••
Japan Unranked    Segment market •••
United States #3 of 9 Top 33% Segment share 6.25% Segment market •••
Taiwan Unranked    Segment market •••

Country opportunity

Korea 9% / 0%
Japan 8% / 0%
United States 76% / 100%
Taiwan 6% / 0%

Segment average This game

In Korea, the segment-average mix implies about ••• per day, but the actual figure is Unranked.

MonetizationGrossing rank relative to free rank, versus the segment average

CountryMonetizationiOS shareSegment avg.
Korea - - 27%
Japan - - 31%
United States Weak -1.03 0% 57%
Taiwan - - 67%

Competitors in the same segment

Just above and below in the segment, by country

  1. 3Knock Out•••

Same developer

Comparisons use the top 1200 grossing ranks as the sample and are estimates.

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